dod_beaumont_rc4
Game: Day of Defeat: Source
Game-Type: Capture (5 Flags)
Players: 1-32
Released: 10. July 2008
mapped by Christian "DaKurt" Schulte zu Berge
Download: .7z file (smallest) | .zip file | .bsp.bz2 file (for server admins)
Here it is: I'm proud to officially announce the fourth Release Candidate of my DoD: Source portation of Bleibringers great DoD: Classic map dod_saisie. Attentive people might realise that I skipped the _rc3 version - you are right! I was really close to make Release Candidate 3 public, but then came the new DoD Beta stuff and I decided not to publish the rc3. The rc4 is built with the new Episode 2 compilers which make especially a big difference in lightning.
The basic layout is inspired by Bleibringers dod_saisie, but since he did not allow me to use the name for my portation I implemented several things which I thought would fit into the map. Apparently the biggest change is the whole lightning. Where dod_saisie had its grey and rainy athmosphere, dod_beaumont plays at a warm autumn sunset mainly to heavily use and underline those great HDR Effects of the Source Engine. I took one of those war-torn HL²-EP:1 skies which matched my concept of the map perfectly.
You'll find a (new) comparison screen here.
Besides I rearranged especially the Spawns of both teams and added some new ways for new tactical possibilities and ambushes - hopefully successful.
Since the lightning of the first Release Candidate was too dark for most of you, that should be the most important change of this release. I tried to keep the dusky athmosphere but especially the barns and other dark places are much lighter now. Besides I rearranged the center field to improve gameplay. It was really hard to recap the field once the enemy had it under control. So I reduced cap times and slightly modified the spawn times. Furthermore there is now an additional path behind the field which was designed to give a better chance to fall into the enemies back.
The other changes were more or less minor bugfixes and framerate improvements.
To be precise, here the changelog from _rc2:
- slightly rearranged the field area to make it easier for the Axis to recap the field
- reduced the captimes to 1-2-3-2-1 seconds
- lighter but even more intense (yellowness) lightning
- due to spines great texturepack (texturehub.net) I retextured several buildings
- destroyed more buildings
- made one window ner Axis first flag passable
- fixed the huge areaportal-glitch of the barn attic
- several minor bugfixes more including model physics
- clipped some extreme camping positions
- added detail
- and even more I already forgot...
The map is still set in the (should be) french part of Belgium in the early autumn of 1944: The Americans are battleing their way through the small village of Beaumont and trying to get some abandoned German war machinery under control. Needles to say that the German forces are doing their best to avert that.
Be prepared for intense fights around a large field with a Flak, some barns and vehicles. To improve and accelerate gameplay speed there are advancing spawn for those who occupy the center flag.
Well, I'm afraid I said enough, so I will stop praising the map here
Many Thanks for materials are going to:
- the DoD:S team
- spine for his textures at texturehub.net
- HL² Cinematic Mod for some high-res textures
- Valve for that fantastic Sky giving a unique look
Many Thanks for models are going to:
- the DoD:S team
- Ranson
- TheSurgeon
- pedroleum
- happyernst
- Berghoff
- Ricochet
Finally the hints and tips of the nevertired bughunters Splatt and lamer are much appreciated.
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24 Bild(er) angezeigt.
www.cszb.net - Design und Content by Christian Schulte zu Berge























