The new release of CityTrafficSimulator version 0.7-1 is out featuring a couple of improvements and the release of the source on Github.
Besides some beautification of the selection of multiple LineNodes, it bring a major bug fix where the vehicle target velocity of newly spawned vehicles was not set correctly. Instead of using the global per-vehicle class setting, the vehicle's target velocity was was always set to the maximum velocity of its first NodeConnection. Thanks to Osvaldo Juárez to pointing this out.
Furthermore, I moved the code base to Github. This not only offers all the beauty of the Git CVS but also hopefully easier collaboration with external project developers. Please have a look at our new Github Page.